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The iTunes App Store from a developer’s point of view
Following on from my earlier grumble, I’ve decided that there’s quite a bit more to dislike about the iTunes App Store.
- Subcategories For Games Are Rubbish
- Developers Are Flooding The Store With Apps
- The Icons Are Ugly (And It’s All Apple’s Fault)
- The Top Apps Are The Top Apps
Read on to find out why…
#1 Subcategories For Games Are Rubbish
UPDATE: Kudos to Apple – they’ve added a new “More Games” box underneath the “Categories” box in iTunes. Clicking on each category in More Games takes you to a list of all games in that category. This is the ideal fix, and I’m impressed with how quickly they’ve done it.
They’ve also updated the iPhone version of the app store to list all games – kudos again for doing this so quickly. The only downside there is that the games with a lowercase first letter appear at the bottom of the list, after those beginning with a capital Z. That’ll teach us for being fanboys and calling our game “iDrops”.
Here’s what I posted originally:
The App store uses subcategories for games. Unfortunately, Apple have only listed eight games from each subcategory on the App Store. So whilst you can go to Business and see all Business apps, you can’t go to Games and see all Games. Even worse, if you go to Games and click to “See All†Puzzle / Strategy games, you just get a list of the eight from the Games portal. No mention that any other Puzzle / Strategy games even exist (and especially no mention of iDrops, which I co-wrote, dammit).
The fundamental problem seems to be that the existing iTunes Store metaphor – of portals and lists – doesn’t really work for the subcategories used in the games section of the App Store. The only option is to go to Quick Links > Browse, and look at a list of Puzzle games. This view lists the Name, the “Artist†(which is actually the company), and the “Album†(the game name again), with no description of the game itself.
This problem is even worse on the iPhone version of the App Store. It goes: Categories > Games. And that’s it. 15 games. Other than that, it’s “Featured†or “Searchâ€.
And why is “Chess & Backgammon Classics†listed under “Business�
#2 Developers Are Flooding The Store With Apps
Certain developers have flooded the store with lots of apps – most notably “AppEnginesâ€, who have added 43 (that’s 43) ebooks, each as a separate $0.99 application. When viewing the “All iPod Touch Applications†list, every one of the 24 pages contains a couple of these “appsâ€. Likewise with iLingo’s ten travel applications (all thankfully listed under i for iLingo). If I was one of the developers who hadn’t been able to get their app approved for the App Store launch, I’d be mighty annoyed with AppEngines.
Of course, part of the problem (to be fair to AppEngines) is that the iTunes payment model doesn’t lend itself to “buy the app, then buy the contentâ€. AppEngines couldn’t sell an eBook reader and then enable users to buy new books for it – that just doesn’t fit with the established iTunes Store metaphor on which the App Store is based.
(On that theme, my friend Ben suggested a scratch card app to me the other week – where you would “scratch†the touch-screen interface to find out if you had won. If not, you’d simply buy another scratch card. With the App Store metaphor, you’d have to ship a whole lot of apps, each with a different image under the scratchcard. And one of those apps would be a whole lot more popular than the rest.)
#3 The Icons Are Ugly (And It’s All Apple’s Fault)
The iPhone and and iPod Touch automatically pre-render the shine on your icon for you. So does the App Store. Unfortunately, this really does not make for a good App Store experience. There are plenty of badly-designed icons on the App Store, before they get rounded and sheened. Part of the problem here is that app developers haven’t been able to preview how their icons will look in the App Store until now. The result, unlike the square-edged, nicely-drop-shadowed album covers of the main App Store, is a bit of a mess.
Also, icons seem to be a bit off-center on the app store, as if they’ve been rendered a couple of pixels too high.
#4 The Top Apps Are The Top Apps
The problem with having a “Top Apps†list on a new store is that the Top Apps are inevitably the featured apps. If you’re not featured, you aren’t going to be breaking that list any time soon. (See #1 above. Not that I’m bitter.)
I’m sure more will come to light soon



Nice tips. I’ve got the sdk so this is helpful. True, if you get in the “top app” list, you’re home free in terms of marketing.